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┌────────────────────────────────────────────┐
│ │
│ DOUBLE TROUBLE │
│ ======================= │
│ │
│ A Live Game for Many BBS's │
│ │
│ Game Release Version 3.0 - 01/01/91 │
│ │
│ (C)opyright 1989 │
│ │
│ By │
│ │
│ SECRET SERVICE BBS │
│ │
│ Mike Wilson │
│ P.O. Box 9521 │
│ Huntington, WV │
│ 25704 │
│ │
│ BBS (304) 429-6838 │
│ 1200/2400/9600 24 hrs. │
│ │
│ │
│ │
│ │
└────────────────────────────────────────────┘
Double Trouble (C)opyright 1989 - Page 1
Warranty
This is product is provided "as is" without warranty of any kind. The
entire risk as to the results and performance of the program is assumed by
you. Futher more, I the author do not warrant, guarantee, or make any
representations regarding the use of, or the results of the use of the program,
and you rely on the program and results solely at your own risk. I the author
cannot accept responsibility for system damage, loss of profit, or any other
special, incidental, or consequential damages resulting from the use or
inability to use this product.
Copyright
The Multi-Board Double Trouble live game is distributed as SHAREWARE.
Under this concept you may use the SHAREWARE (unregistered) version for a
reasonable period of time, which I consider to be three weeks, after which you
must either register your copy or discontinue usage.
Registration
With registration you will recieve the latest registered copy of Double Trouble
with the ability to download any futher updates from Secret Service BBS
at no extra cost. You will also recieve any support the author can give
in reference to bugs or other problems that may arise in using the game.
I feel that sysop's have enough expense without charging a high cost for a game
for their users. I have set the cost of registration at $10.00 which I feel
if people will follow the shareware concept will be enough to cover shipping
and handling and encourage me to write more doors.
See register.txt for ordering instructions.
Distribution
You are free, in fact encouraged, to distribute the SHAREWARE (unregistered)
version of the Multi-Board Double Trouble Live Game provided that all files
contained in the original Double Trouble archive are distributed in their
original unmodified state.
Introduction
&
How To Play
Double Trouble is a game of chance and skill that allows users to open a
choice of four "drawers" that contain either dollar wins or losses. If
a player successfully opens 25 "drawers" without going bankrupt then
he will automatically be taken to the second phase of Double Trouble
where he may wager his earnings on the flip of a coin. The odds are
set by the game during this phase and the player may win up to 3 to 1
on his wager. Players are allowed to flip the coin up to 20 times
per day.
Double Trouble (C)opyright 1989 - Page 2
Options and Information
This door game will also create color and mono top 10 bulletins and write them
in directories of your choice written in the .CFG file. It also has a in depth
LOG capability which is optional by the sysop. The log will tell if the user
completed the game, quit before playing, quit in the middle,
dropped carrier, time limit exceeded, no input in 3 minutes and more.
This option was added so that the sysop could see just what his user's are
doing when entering the game. Like whether they play it or just look and quit.
Installation and Setup
Installation procedures are relatively simple.
Create a new directory and unzip the contents of Trouble.zip into it.
Run Setup.exe and answer the questions as they appear. If you have problems
answering a particular question please refer to the details of each file
as listed below.
Create a batch file to call the door from your board. If you do not know how
to do this please read the section titled BATCH FILES of these docs.
The following is what is in each file:
Trouble.CFG contains:
The Secret Service BBS <-- Name of BBS
Mike <-- Sysop's first name
Wilson <-- Sysop's last name
C:\Path\BBSInfo.??? <-- Path and filename for Board Info. File (See below)
C:\Path\Color.scr <-- Path & Filename to create COLOR bulletin
C:\Path\ASCII.bbs <-- Path & Filename to create MONO bulletin
NO <-- NO or locked COM PORT Baud Rate
LOG <-- LOG to keep user log or N for No Log
U <-- U for Unlimited plays or O for Once per day
The line asking for path and filename for board info file refers to the file
that your particular BBS creates when it drops out to run a door.
This would be:
Wildcat prior to Ver.3.0 ---> Callinfo.bbs PCBoard -------> PCBoard.sys
GAP or Wildcat 3.0+ --------> Door.sys Spitfire ------> SFDoors.dat
QuickBBS --------> DorinfoX.def (The X is 1 or 2 depending on node #)
A proper example of the line would be: C:\Wildcat\Callinfo.bbs
The lines asking for path and name for Color and Mono bulletins requires
any proper path and file name that you want the Top ten color and mono
bulletins written to.
MULTI-NODE NOTES
-----------------
For multiple nodes you may now have as many .cfg files as you require
for the nodes. You may name then anything you like as long as you
call the correct name from the command line. A typical setup would
be node 1: game game1.cfg
node2: game game2.cfg
*** If you run Multi-nodes and need to alter the IRQ or Address of Com 3
or 4 then please read the file Port.doc!
Double Trouble (C)opyright 1989 - Page 3
Trouble.DAT contains:
This file contains the following user data:
"The Champion","11-01-1988","100"
"Mike Wilson","11-23-1988","100"
Data has to be kept in this format, but you can delete all lines except for
line number 1 which is the Last Months Champ line. You can alter line 1 but
not remove it. You need to alter line 1's Date form 11-01-1988 to the month
that your setting up this door. For example if it is December just simply
change the Date to 12-01-1988. It doesn't matter if it's the 1st or the 10th,
only the Month (12) will make any difference.
Trouble.TXT contains:
This is the instruction file for Double Trouble. When a user selects the
See Instructions option during the game, this file is read for
instructions. This file MUST BE PRESENT and Not altered in any way for
Double Trouble to run properly
BOARD.TXT
---------
Don't worry about this file. It is created when you run setup.exe
This file tells the game which BBS Software you are running and
tells it to read the correct board file. THERE SHOULD NOT BE A
BOARD.TXT FILE IN THE GAME DIRECTORY IF YOUR RUNNING WILDCAT
PRIOR TO VERSION 3.0 !
The game looks for this file and defaults to Wildcat if it isn't
found.
For other boards it will contain one line with one of the following:
QuickBBS --------> QBBS GAP or Wildcat 3.0+ ---> GAP
PCBoard ---------> PCB Spitfire --------------> SPITFIRE
List of Files In Archive
The following files are either found in your Double Trouble Zip or will be
created during the runtime execution of the game.
Setup.exe <--- Executable Setup program for the game
Trouble.EXE <--- Executable Program.
Trouble.CFG #<--- Configuration File.
Trouble.DAT <--- Store User's Name, Last Play Date & Score.
Trouble.TXT <--- Instructions Used By Program.
BULLET##.SCR *<--- COLOR Bulletin
BULLET##.BBS *<--- MONO Bulletin
Trouble.LOG *<--- User Log File
Trouble.DOC <--- This File.
* DENOTES that file is created during RUN-TIME.
# DENOTES that file is created during Setup.exe execution
Double Trouble (C)opyright 1989 - Page 4
Batch Files
=================
Be sure that you have edited or created the TROUBLE.CFG file with the correct
information as described earlier in these docs. The individual setups do not
repeat this necessary process.
Wildcat! 1.13 & 2.0+ Setup:
---------------------------
First, create your DOOR##.BAT (2.0+) or LIVE##.BAT (1.13) like this eample:
ECHO OFF
CD \WILDCAT\DOORS\TROUBLE
TROUBLE TROUBLE.CFG
CD \WILDCAT
CAT.BAT
place this batch file in your Node# directory if running Multi-Nodes or in
your Wildcat (default) directory if single node.
Second, Create a sub-directory for the door program such as in the following
example:
C:\WILDCAT\DOORS\TROUBLE
Third, put the TROUBLE game files in the \WILDCAT\DOORS\TROUBLE directory.
Forth, add this game to your live program menu for user selection and your
ready to run the door.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Gap Setup:
----------
First, add the number and name of the door to your menu. This will allow the
user to select the door by number.
Second, edit or create the file called DOORS.DAT which is normally in the GEN
directory. Following is an example line to add:
DT 10
where 'DT' stands for the name of the batch file (shown below) to invoke the
the door and '10' is the required security level.
Third, create a sub-directory for TROUBLE to be placed in. And example
would be:
C:\GAP\TROUBLE
place all the files in the TROUBLE.ZIP archive inside this directory.
Double Trouble (C)opyright 1989 - Page 5
Forth, create a batch file called TROUBLE which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\GAP\TROUBLE
TROUBLE TROUBLE.CFG
CD\GAP
GAP
the last line in the TROUBLE file should invoke the batch file which loads
the GAP BBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Spitfire Setup:
---------------
First edit your SFDOOR.MNU and add the following line. If you are not running
and doors at this time you will need to create this file.
TROUBLE, 10
Where TROUBLE is the name of the door to appear on your menu and the 10
is the lowest security level that will be allowed to enter the door. Don't
forget the comma (,) after the name.
Second create a sub-directory to place the door game in. In this example we
will use 'C:\SF\DOOR_A' for the game directory.
Third move all the files in the TROUBLE.ZIP archive into this directory.
Forth edit your SF.BAT file adding the following lines.
:DOOR_A
CD\SF\DOORS_A
TROUBLE TROUBLE.CFG
CD\SF
GOTO LOOP
Fifth, rerun Sf.BAT and your ready to begin play.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
PCBoard 14.0+ Setup:
--------------------
First, edit your DOORS and DOORSG file so that it shows TROUBLE with the door
number relating to it's position in DOORS.DAT.
Double Trouble (C)opyright 1989 - Page 6
Second, edit the DOORS.DAT file so that it includes TROUBLE.
Third, create a sub-directory for TROUBLE to be placed in. And example
would be:
C:\PCB\TROUBLE
place all the files in the TROUBLE.ZIP archive inside this directory.
Forth, create a batch file called TROUBLE which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\PCB\TROUBLE
TROUBLE TROUBLE.CFG
CD\PCB
BOARD
the last line in the TROUBLE file should invoke the batch file which loads
the PCboard BBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
QuickBBS Setup:
---------------
First, add the game to your games menu and select the correct type for doors.
Second, create a sub-directory for the game and move all the files from the
zip file to this directory.
Third, the game reads the file DORINFOx.DEF. Where 'x' is the node number.
Since QuickBBS only supports one node at this time then this file should be
'DORINFO1.DEF'. This file's drive\path\filename should be on the third line
of the configuration file.
Note: It was told to me that the upcoming 3.0 version of QuickBBS will
support Multi-Nodes and that the 'DORINFOx.DEF' will be changed
to 'DORINFxx.DEF' to support Multi-Nodes. This game is written
where you can specify this new name as well as any others.
Forth, create a batch file called TROUBLE which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\QUICKBBS\TROUBLE
TROUBLE TROUBLE.CFG
CD\QUICKBBS
QBBS.BAT
the last line in the TROUBLE file should invoke the batch file which loads
the QuickBBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Double Trouble (C)opyright 1989 - Page 7
Technical Support
If you have problems with the Multi-Board Double Trouble live game you may
contact Mike Wilson at the Secret Service BBS 24 hours per day.
Secret Service (304) 429-6838.
PCRelay Net ID ->SECRET FIDO -> 1;262/29
Order Information
Just mail $10.00 Check or Money Order or Cash to:
Mike Wilson
P.O. Box 9521
Huntington, WV
25704
Make Checks out to Mike Wilson.
All funds MUST be U.S.!
Thank you for trying Double Trouble and look for more games and utilities
in the near future.
Thanks to Jeff Sumberg for some great C routines used in this door!
Double Trouble (C)opyright 1989 - Page 8